This was a pretty obscure one and (we think) would affect almost no one (the issue being that the game's screen appreared cut when forcing the game to be displayed with a 480p resolution on a 1080p screen). So, certification for PS4 and Xbox One was passed without much problem, but we failed one specific test for Nintendo Switch. There is a whole battery of tests and all of them have to be passed successfully for the game to be allowed to release, and if the game fails even one of them, the whole process has to start anew (unless they let you patch it in a day-1 patch). This means that people at Sony, Microsoft and Nintendo try the game on their platform to ensure everything works well and things like controller disconnection or platform-specific things like achievements/trophies are handled correctly. In case you don't know, every game that is released on console has to undergo a process of testing by the platform holders. We sent the game to console certification for all platforms (PS4, Xbox One and Nintendo Switch) at the start of the month (even when the game was ready a bit earlier, because we were improving it in a few areas). We worked hard to release the game as soon as possible, even aiming for December 3rd, or were this not possible, releasing on December 17th to avoid the " Cyberpunk week". Cyberpunk is a very highly anticipated title and will overshadow anything released the same week and maybe even the following. While it's true that both games' targets wouldn't overlap as much, all the media (and streamers) attention will be focused on Cyberpunk, and if we release on the same date, our game will go unnoticed (and things are hard enough for an indie). You might think that we do not share the same target public, and that should not be a problem for us, but it's not entirely like that. As you know, after a delay our planned release date was December 10th, but Cyberpunk 2077 got delayed to that very same date, and thus releasing on that day is not recommended.
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