You're not simply moving back and forth through history, but also laterally, across what would be infinite new realities - every time you move back through time, your own changes to it cause it to fork off into a parallel, rather than replacement, reality. One thing the game does tell us as a hard fact - uttered by either your pilots of the CEOs who govern each island at the conclusion of a campaign, whether you won or lost - is that every time you 'jump', you abandon the timeline you're in and move to a new one. What matters is the untold tragedy caused every time they time-travel. The truth is, however, that it simply doesn't matter exactly when or where the mechs hail from. It makes me hungry to know more, in a way getting lectured by Professor Ian Science about exactly what was going on never could. Are the mechs from the far future, or are they from mere moments after the Earth fell, making a last-ditch jump to a few short hours earlier in the hope of preventing it? The game is admirably light on hard facts in this regard, which I will take over an earful of exposition any day. So coy is Into The Breach about details that I'm not even sure I've got that right. The scattered remnants of an already-decimated future humanity are threatened by the Vek, giant alien bugs from God knows where, and their only hope lies with an even smaller group of human survivors from an unspecified further future. Almost nothing happens outside of brief lines of dialogue in which every character involved seems to totally know the score or already, and it's presumed that you, the unseen mech commander, do too.īut, during play, short comments create dark implications that spread backwards through your past attempts at the game like a stain. There's been a great deal of talk, including in my own Into The Breach review, about its faultless tactical elegance and razor-sharp design, but not much about its plot - which is quite likely down to the deft minimalism with which it's told. I've spent at least two sleepless nights trying to get my head around the moral implications of Into The Breach's time travel. Did you win outright, for all four islands and without a single lost building the first ever time you played Into The Breach? No? Well, did you play again afterwards? If you did, you're the most genocidal maniac humanity has ever known.
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